
Pixel Magic & Spell Effects – 16 Animated Fantasy Spells
A downloadable asset pack
A complete fantasy spell kit: 16 effects, 24 animations and 239 frames of crisp pixel art. Projectiles and beams also come in 4 directions.
Built around effects that chain together, so your abilities have a beginning, a middle and an end.
CHAINS
- Fireball → fireball impact: rolling flame projectile (loop) and a radial explosion with shock ring, smoke and embers
- Ice shard → ice shatter: faceted crystal projectile (loop) and a frost burst of tumbling shards
- Spell charge → energy beam: charge, hold and release, then a beam that fires, sustains and thins away. A tileable beam segment builds beams of any length
- Magic shield: a golden bubble that activates, shimmers (loop) and shatters
- Portal: tears open, swirls (loop), collapses
- Summoning circle: traces itself, erupts in a pillar of light, idles (loop)
PLUS
- Lightning strike: gathering sparks, a branching bolt, a flicker and a second strike
- Earth impact: stone spikes erupt with rock chunks and dust, then crumble
- Wind slash: a crescent blade of air with speed lines
- Water splash: crown splash, jet and ripples
- Arcane explosion: implosion, flash star, plasma shell and glitter
- Heal: ground ring, rising light streaks and crosses
4 DIRECTIONS Fireball, ice shard, energy beam and beam segment come ready-made facing right, left, up and down, as exact pixel copies (mirrored or turned 90°, never resampled) with matching anchor points.
READY TO USE
- Every frame as a transparent PNG
- Horizontal strip per animation at 1x and 4x, named _strip<N> for one-drag GameMaker import
- One packed atlas with Aseprite-style JSON (frame rectangles, durations, tags, pivots)
- animations.json with frame size, frame count, fps, loop flag and anchor for every animation
- GIF and APNG previews, contact sheet, and viewer.html to play any animation in your browser
TECHNICAL
- PNG RGBA, alpha only 0 or 255: no blur, no antialiasing
- Frames 32×16 to 64×64 px, 6 to 16 frames, 10 to 16 fps
- 8 seamless loops and 16 one-shots
- One palette per element, each with a dark rim, readable on dark and light backgrounds
HOW TO USE Import with nearest/point filtering, mipmaps off, no compression, and scale by whole numbers. Import notes for Godot 4, Unity and GameMaker are included. The Godot 4 steps were tested with Godot 4.3. For Unity and GameMaker the files were checked against each engine's import rules (strips named _strip<N> split automatically in GameMaker; strips slice cleanly with Unity's Grid By Cell Size); the Unity and GameMaker editors themselves were not run.
LICENSE Use in personal and commercial projects, modify freely. Do not resell or redistribute the files.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:




Comments
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Absolutely nice
Thank you very much!